• Resmi Gönderi

    Update Notes: Version 1.9.15 (PvP Update)

    Hello


    Details regarding the Version 1.9.15 update are provided below. If you encounter any issues or problems with the update, please report them via the Forum, Support, or Discord.

    All changes and updates are listed below. The updates are presented under two separate headings. Changes and content related to PvP are listed under one heading, while other changes and updates are listed under a separate heading.


    PvP Changes and Updates

    • Earring Equipment adjustments are as follows:
      • Earring Slot 1 (tab) now only provides Strength, Agility, and Intelligence bonuses in two different values (22–28).
      • Earring Slot 2 can no longer provide a “Strong Against Half-Humans” bonus.
      • Earring Slot 3 can now only have 3 different bonuses. These are common to all slots: (Skill Damage, Average Damage, and Base Attack Value/Attack Value)


    • Necklace equipment adjustments are as follows:
      • For Necklace Slot 1 (tab), Max HP and Spell Speed bonuses can now have 2 different values. (Max HP 5500–6000 / Spell Speed 32–40)
      • The 2nd slot (tab) of the Necklace can now only provide Critical Hit Chance or Piercing Hit Chance bonuses.
      • Adjustments have been made to the values of the bonuses for the 3rd slot (tab) of the Necklace.


    • The adjustments to Bracelet equipment are as follows:
      • For Bracelet Slot 1, Max. HP and Attack Speed bonuses can now appear. (Two different values may appear.)
      • For Bracelet Slot 2, only Critical Hit Chance or Piercing Hit Chance bonuses can now appear.
      • The bonuses for the 3rd slot (tab) of Bracelets have been changed.
        • Enchanted S. Value/Attack Value can no longer be applied.
        • Average Damage, Average Damage Resistance, Skill Damage, Skill Damage Penetration, Resistance to Half-Humans, or Power Against Half-Humans bonuses may appear.


    The adjustments regarding bonuses and skills are as follows:

    • The cap on Attack Value +% bonuses has been removed.
    • An adjustment has been made to the Dark Magic class’s Dark Protection ability.
    • The Healer class has had an adjustment made to the Healing ability.
    • Critical Hit Chance no longer deals double damage in PvP!
    • It will still deal double damage while PvM (farming).
    • For PvP, it calculates Weapon Value as double:


    Critical Hit Damage:

    For example, let’s say the Weapon Attack Value is between 1000 and 1200. When a Critical Hit Chance occurs in PvP, a die roll is made between 1000 and 1200: let’s say the result is 1095.

    1095 × 2 = 2190 is the result, which is added to the current damage. The damage will be +2190.


    Other Changes and Updates

    • The issue where HP and SP were displayed as 0 when a duel began has been fixed.
    • The issue that occurred when selecting a new class after a Skill Reset has been fixed.
    • The cooldown time for Name Change (Name Trace) has been set to 3 hours.
    • The cooldown time for Gender Change has been set to 3 hours.
    • The cooldown time for Changing Kingdom has been set to 3 hours.
    • The Curse Shield’s defense has been adjusted from 277 to 337.
    • The issue related to item drops in the Dominance Conflict has been resolved.
    • The issue preventing different classes from equipping the Ruby Sword has been resolved.
    • The Event Map has been updated for all players.
    • On this map, all players will appear as belonging to the same kingdom.
    • PvP modes such as Free-for-All or Enemy will not function on this map.
    • Duels can be held within the map.
    • Trading of Dragon and Tiger Bone items (20 hours) has been enabled.


    No items will lose value as a result of these changes or the update. No item refunds or compensation will be provided. This change applies to the entire game; additionally, the ratings of items with maximum value will remain valid.